Capcom has rolled out Dragon’s Dogma 2 PS5 replace 2.01, the patch notes for which reveal the addition of an off-the-cuff mode. The mode makes a number of changes to make the sport extra welcoming, together with decreasing inn charges and value of Ferrystones, and consuming much less stamina exterior of battle.
Dragon’s Dogma 2 PS5 replace 2.01 patch notes (September 17, 2024)
Full patch notes for all platforms together with PS5 are as follows:
Added Options and Changes
Including Informal Mode.
Diminished inn charges for staying at an inn.
Diminished value of Ferrystones.
Tougher for weight carried to change into “Heavy” or “Very Heavy.”
Much less Stamina expended when dashing exterior of battle.
Loss gauge is not going to enhance when choosing “Load from Final Save” after the Arisen dies.
Pawns will recuperate from dragonsplague and not using a “devastating calamity” occurring, even when the signs progress to a terminal stage.
Different Options
Including a Portcrystal to Bakbattahl.
Including “Sovran’s Crown,” “Sovran’s Plate,” and “Sovran’s Greaves” to the checklist of things that may be traded with the Dragonforged.
Including variations to Pawns’ idle animations.Including animations for when Pawns and the Arisen begin dashing.
Including animation for when the Arisen is using on a bigger enemy that’s flying at excessive speeds.
Making it in order that the Principal Pawn will be revived an infinite variety of occasions at Forgotten Riftstones.
Including Polski (Polish) underneath Show Language within the Language part of the Choices menu.
Additional fixes to points round CPU overload in sure conditions.
Lowering frequency of crashes.
Changes to Vocations
Fighter
Rising Energy for all weapons.
Lowering period of time earlier than stagger harm reactions will be canceled with “Defend.”
Lowering cost time for “Tusk Toss.” Additionally decreasing timing throughout which the assault will be canceled whereas the person is unable to maneuver after activation.
Rising Energy and Knockdown Energy for “”Riotous Fury”” and bettering aiming capability on the goal of the assault.
Making it in order that the lock-on adjusts itself to a unique close by goal if the goal initially locked on to is defeated mid-attack.
Rising period of time an enemy is downed after being knocked down by “Defend Bash.” Additionally rising Knockdown Energy for “Defend Bash.”
Rising aiming capability of “Blink Strike” upon activation. Additionally adjusting to make it simpler to hit locked-on targets with this talent.
Rising Energy, increasing assault vary, bettering pace of preliminary activation animation, and adjusting timing of assault hits for “Compass Slash.”
Rising Energy and Knockdown Energy and increasing assault vary for “Airward Slash.” Additionally intensifying harm reactions for smaller enemies hit by this talent.
Enhancing pace of the activation animation for “Gouging Skewer.” Additionally adjusting motion correction for this talent to make it simpler to hit the assault goal.
Warrior
Extending enter period for “Chain of Blows.”
Lowering timing throughout which “Barge” will be canceled whereas the person is unable to maneuver after activation.
Rising Energy for “Arc of May.”
Adjusting strike timing of “Savage Lash” and making it simpler to hit bigger enemies’ weak factors whereas they’re downed.
Archer
Lowering cost time and rising Energy and Knockdown Energy for “Dire Arrow.” Additionally extending timing throughout which a extra highly effective arrow will be loosed with this talent.
Rising harm dealt by “Heavenly Shot” and decreasing time taken for Stamina to start out recovering after activation.
Rising harm scaling for bow assaults. Additionally rising harm scaling for assaults that hit enemy weak factors.
Lowering weight of the gadgets “Explosive Arrow,” “Drenching Arrow,” “Tarring Arrow,” and “Blighting Arrow.”
Mage
Rising period of the Silence debilitation inflicted by “Solemnity.”
Rising distance that flames unleashed by “Flagration” can attain.
Rising variety of occasions that clusters conjured with “Excessive Palladium” to guard allies can block assaults earlier than they disappear.
Rising period of the continual Well being restoration impact of “Argent Succor.”
Rising energy of further lightning bolts summoned with further button presses when casting “Levin.”
Thief
Altering Stamina consumed when utilizing “Blades of the Pyre” from a hard and fast quantity to an quantity proportionate to the person’s most Stamina.
Mystic Spearhand
Rising Energy and Knockdown Energy for “Seching Blade.”
Modifications and Fixes
Participant
Fixing problem the place, after readying and firing the magickal bow because the Magick Archer vocation, readying the bow once more resulted in awkward digicam motion.
Fixing problem the place, when enjoying because the Warfarer vocation, redoing an enchantment after which utilizing “Rearmament” resulted within the enchantment remaining even after its impact period had ended.
Fixing problem the place modifications to Button Mapping settings weren’t mirrored for the Draw Bowstring management for ballistae.
Fixing problem the place urgent “subsequent” throughout a traditional dialog brought on the Arisen to carry out an motion on the identical time.
Fixing problem the place the Arisen couldn’t be revived after falling in a river at sure factors.
Fixing problem the place the Arisen might clip by means of coffins and get caught.
Fixing problem the place strolling brought on Stamina to start out recovering extra rapidly than standing nonetheless.
Fixing problem the place falling into sure oxcarts with bonnets wouldn’t set off the nullified harm animation.
Fixing problem the place the Arisen might fail to cling to a goal when utilizing “Gouging Skewer” from a peak.
Fixing problem the place the Arisen might change into caught whereas conjuring decoys because the Trickster vocation.
Fixing points the place the Arisen might change into frozen in place.
Fixing problem the place blocks of ice created by “Frigor” would float in mid-air.
Pawns
Fixing problem the place dismissing Pawns contained in the rift after which instantly accessing the Riftstone of Remembrance brought on dismissed Pawns who weren’t within the rift to seem on the “Pawns within the Rift” checklist.
Fixing problem the place Pawns of the Archer vocation would behave surprisingly when firing particular arrows.
Fixing problem the place actions might be canceled for Pawns with lowered Well being.
Fixing problem the place the Principal Pawn’s eyeshadow wasn’t utilized within the worlds of different Arisen who employed them.
Fixing problem the place Pawns turned motionless throughout the Talos battle.
Fixing problem the place Pawns given the “Go!” command wouldn’t collect gadgets.
Fixing problem the place Pawns of the Warrior vocation would stop attacking.
Fixing problem the place Pawns launched into the air with “Springboard” couldn’t climb partitions that they need to have been in a position to climb.
Fixing problem the place utilizing the “To me!” command after a Pawn supplied steering resulted within the Pawn not guiding the participant accurately, even when the participant used the “Go!” command.
Fixing problem the place Pawns of the Mage vocation would unnaturally loop the identical animation.
Fixing problem the place “Maelstrom” spells solid by Pawns would diverge from the enemy’s location.
Fixing problem the place Pawns managed by drakes would react with dialogue describing their fellow pawns being managed.
Fixing problem the place Pawns couldn’t evade stout undead explosion assaults.
Fixing problem the place Pawns wouldn’t help when the Arisen was possessed by a phantom.
Fixing problem in second and subsequent playthroughs, the place Pawns would information the Arisen to treasure chests that had already been opened.
Enhancing Pawn strains to raised match circumstances.
NPCs
Fixing problem the place Cliodhna would freeze in place after climbing a ladder.
Fixing show points with Taliesin’s arms.
Fixing problem the place UI for switching between Pinpoint Volley and Rivet Shot was displayed when Cliodhna used “Conversion.”
Fixing problem the place Taliesin used dialogue that didn’t match the scenario after sure quests had been accomplished.
Enemies
Fixing problem the place utilizing “Vimtaking Arrow” throughout “A Scholarly Pursuit” fulfilled the circumstances for finishing the hunt throughout its preliminary section.
Fixing problem the place if a dullahan entered a physique of water after it was defeated, it might teleport and change into frozen in place in a standing place.
Fixing problem the place liches’ homing assaults ignored the Trickster’s simulacrum and attacked different targets as an alternative.
Fixing problem the place the lesser dragon would stop to behave throughout “Readvent of Calamity.”
Fixing problem the place some griffins would circle constantly round a hard and fast level.
Fixing problem the place if a lich was defeated whereas resurrecting one other monster, that monster would nonetheless be resurrected.
Fixing problem the place rocks falling on a goreminotaur dealt an extreme quantity of injury.
Fixing problem the place having a Thief pin down a skeleton lord with a heavy assault prevented mild assaults from hitting whereas the skeleton lord was pinned down.
Fixing show points with some assault results for lesser dragons.
Fixing problem the place torches thrown by enemies would get caught floating in mid-air.
Fixing problem the place targets grabbed by a dullahan’s seize assault would drop straight down.
Fixing problem the place Thief enemies used “Bump and Raise” though they’re unable to steal gadgets.
Quests
Fixing problem the place Pawns could be loaded in as celebration members if the participant chosen “Load from Final Save” whereas exploring solo with Raghnall throughout “Tensions on the Highroad.”
Fixing problem the place Pawns adopted the Arisen past the purpose the place the celebration was speculated to be separated in “Tensions on the Highroad.”
Fixing problem the place, after defeating the cyclops in “Beren’s Closing Lesson,” performing sure actions brought on the defeated cyclops to resurrect.
Fixing problem the place, if sure actions had been carried out throughout “Until Dying Do Us Half,” Gregor wouldn’t go dwelling even after being restored to life.
Fixing problem the place Higgs’s Tavern Stand wouldn’t operate as a store underneath sure circumstances.
Gimmicks
Fixing problem the place coffins that enemies had been supposed to come back out of had been open from the beginning.
Fixing problem the place ballistae would clip by means of different objects when the bottom was rotated.
Gear
Fixing problem the place the armor values of cloaks weren’t being utilized.
Fixing problem the place some leg armors stretched unnaturally.
Show
Fixing problem the place a filter-like impact appeared on water surfaces after closing the Store menu.
Fixing problem the place distant shadows regarded unnatural.
Fixing problem the place some tattoos weren’t displayed throughout cutscenes.
UI
Fixing problem the place some textual content on the title display wouldn’t change to mirror up to date language settings.
Fixing problem the place talent preview movies weren’t displayed on the Weapon Abilities display in vocation guilds underneath sure circumstances.
Fixing problem the place some textual content on photos within the Quest menu wouldn’t change to mirror up to date language settings.
Fixing problem the place the hunt icon didn’t point out the right location for Roman throughout “Steeled Resolve, Blazing Forge.”
Fixing problem the place message icons would disappear from the NPC Logbook within the Historical past menu.
Sound
Fixing problem the place utilizing a Wakestone in battle brought on the in-game music monitor to malfunction.
Fixing problem the place riftstone sound results could be quieter than regular after exiting a riftstone.
Different
Fixing problem the place skipping sure cutscenes would end in a black display.
Fixing problem the place altering to sure hairstyles resulted in thinner hair on the highest of the top.
Fixing areas the place gathering factors floated.
Fixing problem in Photograph Mode the place the Arisen’s physique remained onscreen, even when the Arisen show setting was set to “off.”