Hyper Gentle Breaker is not simply translating the beloved 2D pixel artwork Zelda homage into full 3D—it is also shifting gears into a totally totally different type of recreation. The primary’s intricate, handcrafted world has been changed with a roguelike construction whose open zones are created anew for every run. We do not but know the way that bold procedural era system goes to pan out, however after trying out a demo for Hyper Gentle Breaker at GDC, I am already craving extra of its wonderful fight and beautiful visuals.
I used to be instantly impressed by the roguelike’s hub space, which manages to be very Hyper Gentle whereas trying like nothing within the authentic recreation. Your critter buddies and meta recreation upgrades are housed in a rooftop market in the midst of a beautiful cyberpunk metropolis, and whereas I did not spend an excessive amount of time bumming round there, it felt quite a bit like Future’s Tower as this nice, scenic residence base to unwind at between missions.
Loading right into a run, Breaker jogged my memory plenty of Threat of Rain 2 with its construction: you have received this open zone to probe for upgrades, not wanting your character to be underpowered for later encounters, balanced in opposition to a looming time crunch to get your butt in gear. As a substitute of RoR 2’s frantic horde taking pictures, Breaker’s received a 3D translation of the unique Hyper Gentle Drifter’s exact, Soulsborne-adjacent fight, full with a lovingly rendered model of the primary recreation’s rainbow flash step dodge deal. The one character accessible for this demo is mainly a ringer for the primary recreation’s titular Drifter, although there’s the promise of different characters with their very own distinct mechanics.
You’ve got additionally received a bit extra room to breathe than in Threat of Rain 2, with an emphasis on taking your time to discover. I loved my very own time tooling across the map, however I had an actual second of jealousy watching GamesRadar US managing editor Rollin Bishop sort out the zone—he stumbled right into a deep underground vault with a hidden miniboss, and in addition discovered learn how to deploy a Jak 2-style hoverboard that appeared sick as hell.
In any other case there’s nonetheless some work to be performed on traversal: for hills and climbing partitions I used to be capable of do a combo of dashing and leaping that felt good, however very inconsistent, and the Breath of the Wild-style glider is a little bit of a disappointment at present—the factor simply drops like a lead balloon. I might see not desirous to let gamers simply sail over the whole lot in a zone, particularly with procedural era to think about, however I hope they’ll discover a higher steadiness.
Talking of that procedural era, that is nonetheless an open query for Hyper Gentle Breaker. The zone I performed in felt implausible and bespoke, and that is as a result of it was—a Coronary heart Machine developer current on the occasion confirmed that the demo zone was specifically assembled. It is smart to need a polished and directed slice of gameplay for Breaker’s first public reveal, however that additionally means one in all its major options, poised as a driver of infinite roguelike replayability, stays untested.
However no matter occurs with that system, Hyper Gentle Breaker has already efficiently translated Drifter’s fight and legendary vibe into full 3D, and that is no imply feat. It is difficult too—I received into sufficient of a groove to get previous three guardian minibosses and unlock the zone’s major boss combat, a werewolf-looking man with an enormous sword and a few robust Darkish Souls Artorias power, however I used to be positively few makes an attempt away from beating him.
A vital lesson was making full use of a set of cooldown timer talents—they felt virtually like an MMO hotbar, and primary assault spamming simply did not lower the mustard. My favourite assaults had been a form of AoE anime teleport slash assault—suppose Fiora’s ult from League of Legends—and a proximity mine I might kite enemies via. Restricted ammo had me saving my assault rifle for ranged and flying enemies.
Issues are trying good for Breaker, and it passes essentially the most essential check for me—I need to play extra of it. I nonetheless should take one other crack at that werewolf greatsword man, in any case. Hyper Gentle Breaker is about to launch in early entry this summer time, and you may wishlist it on Steam.