Launch Notes for two/28/2024 » Counter-Strike Warzone


Launch Notes for two/28/2024 » Counter-Strike Warzone

[]Spawn place is not randomly decided when a participant reconnects to a server throughout freeze time. The spawn level sequence is now configured in the beginning of the map and is saved/restored from spherical backup filesIn official matchmaking servers, gamers who disconnect and reconnect throughout freeze time will respawn within the spawn level they had been assigned in the beginning of the roundOn neighborhood servers, gamers who disconnect and reconnect throughout freeze time will probably be assigned one of many 5 spawn positions assigned to the workforce that roundWhen restoring from spherical backup information (which is really useful in event settings after disconnects/reconnects), gamers will spawn within the positions they had been initially assigned in the beginning of that roundFixed a bug the place gamers would see a black display after disconnecting and reconnecting a number of instances throughout a technical timeoutFixed a bug the place gamers disconnecting and reconnecting to a aggressive match would incorrectly work together with bot spawning algorithmFixed some circumstances the place MVP music wouldn’t play or would play over spherical finish musicFixed a bug in Deathmatch the place kills throughout warmup would depend in direction of healthshot reward and Zeus rating bonusFixed gamers leaping increased than regular when toggling low framerateFixed an occasion of weapon switches typically being ignored by the serverFixed smoke shadow rendering points and enhancements to perfFixed a bug the place the sport would crash on Linux whereas alt-tabbingFixed some circumstances the place a body fee hitch would happen because of compiling shadersImproved habits when consumer enter doesn’t arrive on the server in time because of packet loss or shopper body fee issuesAdjusted numerous music package cues in NIGHTMODE Music Equipment field (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)Mounted a case the place some gamers in North America would at all times fail to simply accept a match on a server in Europe because of SDR selecting an invalid routePlayers who get kicked from official aggressive servers for too many suicides will now be issued a aggressive cooldownAdjusted the logic monitoring participant idle state to exclude spherical freezetime and timeout periodsChickens not work together with dropped weaponsSniper scope overlay not seems in device viewports (corresponding to Hammer)
[]Adjusted spawn location priorities for Premier and Aggressive sport modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

Inferno

Mounted neighborhood reported gaps in map and Trike modelRaised plywood at high of Banana to cowl head visibilitySmoothed floor motion in Banana and Bombsite ARaised Arch exit in direction of Mid (or “Raised arch in Arch”)Eliminated bench at Arch close to LibraryRemoved building cone at Underpass
[]Repair lightmaps being capped at 4k decision in CS2 Workshop ToolsUpdated sticker examine to assist put on in 0.1 increments to match sticker scrapingAdded roughness texture to foil stickers within the Merchandise EditorUpdated assist system for brand spanking new sticker options


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